Perks have been reworked and the balance of some abilities has been improved. Levels 19–30 have been rebalanced to make them easier. Additional rewards have been added to the regular Alchemist's Fortune and Catch The Star events. General improvements and bug fixes
This is a solo, idle progression tower defense game played in short, interruptible sessions, likely in portrait mode. While it offers high replay value and can be played mindlessly, progression is heavily gated by energy timers and a pay-to-win monetization model, making it difficult to advance without spending money. It's best suited for players who enjoy casual, low-stakes progression and don't mind the aggressive monetization.