What's new in v0.2.4
- Added Diplomacy Lite (war & peace only for now)
- Added faction behavior
- Conquering a location lowers relations with neighbors and factions of the same culture as the location conquered
- New hairstyles and beards
- New player faction emblems
- You can pay vagrants 5 gold to go away (gives you 1 morale)
- New overworld music
- Made the AI less likely to declare war on factions with good relations
- New notification sounds
- When defeated the player now loses part of their gold and power
- Conquered locations' loyalty change now depends on various factors such as culture, tolerance, original owner, etc.
- Wanderers no longer chase their targets forever unless they're getting closer
- Removed faction HQs having high garrison and recruit counts, it's now based solely on location type
- Set Grymspear Army HQ's location type to town instead of camp
- Added animations for sheathing weapons and fixed sheathing related bugs
- Made faction colors look better (specifically the white color)
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