In this update we updated the task guidance. It no longer closes related panels when a task is completed. On the combat front, we addressed an issue where armies could halt their attack ticks in the midst of melee combat, leading to unfair advantages. Check our news for more.
This is a long-session, asynchronous multiplayer strategy game that requires players to build up their civilization and armies over time. While the core mechanics are well-designed, the game suffers from a significant pay-to-win element, where spending money drastically speeds up progression and provides a competitive advantage. It's best suited for players who enjoy deep strategy and are willing to either invest heavily or accept a slower, potentially frustrating progression path.