Bug fixes: - Units with Flamewalking will now start a wildfire if teleported to a forest tile. - Units with Mind Control will now correctly show that their movement has ended after mind controlling. - Fixed a bug that sometimes occurred when the AI plays a unit with 1 health onto a wildfire file, causing the AI to stop performing actions. - The AI will no longer attack enemies if it is unable to …
This is a turn-based tactical card battler with a high skill ceiling and intense gameplay, best suited for players who enjoy deep strategy and don't mind a steep learning curve. Progression is heavily loot-driven, with significant advantages gained from acquiring better cards, making it lean towards pay-to-win for those seeking to overcome its challenging difficulty. The game demands a powerful device and is likely played in portrait mode for medium-length sessions.