The combat system is being improved to be more rational. The defense skill no longer completely blocks all damage by chance, but now reduces a portion of the damage taken. Normal attacks no longer generate skill points, so you must use defense wisely to earn them. Chance attacks now deal more damage, increasing their value. A new growth feature, Soul Statue, is added. You can become stronger by c…
This is a solo, casual idle RPG designed for short, interruptible sessions, playable one-handed in portrait mode. It offers high replay value with a progression system that primarily operates passively, making it suitable for players seeking a low-stress, relaxing experience they can pick up and put down easily throughout the day.